Example: Game State Management Library
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
library GameStateManager {
struct GameState {
uint256 playerId;
string playerName;
uint256 level;
uint256 experience;
mapping(uint256 => uint256) assets; // Asset ID to quantity
// Additional game-specific state variables
}
event GameStateInitialized(uint256 playerId, string playerName);
event GameStateUpdated(uint256 playerId, uint256 level, uint256 experience);
event PlayerActionLogged(uint256 playerId, string action);
event AssetTransferred(uint256 fromPlayerId, uint256 toPlayerId, uint256 assetId, uint256 quantity);
function initializeState(GameState storage state, uint256 playerId, string memory playerName) public {
state.playerId = playerId;
state.playerName = playerName;
state.level = 1;
state.experience = 0;
emit GameStateInitialized(playerId, playerName);
}
function updateState(GameState storage state, uint256 newLevel, uint256 newExperience) public {
state.level = newLevel;
state.experience = newExperience;
emit GameStateUpdated(state.playerId, newLevel, newExperience);
}
function logPlayerAction(GameState storage state, string memory action) public {
emit PlayerActionLogged(state.playerId, action);
}
function transferAsset(GameState storage fromState, GameState storage toState, uint256 assetId, uint256 quantity) public {
require(fromState.assets[assetId] >= quantity, "Insufficient assets");
fromState.assets[assetId] -= quantity;
toState.assets[assetId] += quantity;
emit AssetTransferred(fromState.playerId, toState.playerId, assetId, quantity);
}
// Additional functions for managing character attributes, handling game events, etc.
}
Integration Example:
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